Awards
Shortlisted, Red Dot Design Award 2023
In Design Concept
NYC Media Lab 2016
Demo Expo in Creative Tech
Instructable, 2016︎︎︎ (Production process)
Featured Instructable, A Bronze Medal
Exhibition
Gallery Madison Park, 2017︎︎︎
The Inaugural Art Show
Shortlisted, Red Dot Design Award 2023
In Design Concept
NYC Media Lab 2016
Demo Expo in Creative Tech
Instructable, 2016︎︎︎ (Production process)
Featured Instructable, A Bronze Medal
Exhibition
Gallery Madison Park, 2017︎︎︎
The Inaugural Art Show
Psychology, Research, E-Textile, UX, UI, Development, Design
Product UX 2015
Tools
Arduino, Bare Board,
Product UX 2015
Tools
Arduino, Bare Board,
I Feel Many Things During The Day
Tap Your Inner Potential! Emotional Vocabulary Play Mat for Children
Collaborated with Daniel E. Cano, BA Psychology Student
An educational product (therapeutic play mat) for children from ages 3 and 8 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about emotional experiences in a family context.
Through "I FEEL MANY THINGS DURING THE DAY" kids will concentrate on building a basic, but meaningful lexicon of feeling words. This instructional emphasis bears, not coincidentally, a close resemblance to cognitive behavior dynamic. Children will be asked when they feel a certain feeling after touching and listening to each emotion. A parent or a caregiver will be there to support the child, so he or she can associate their emotions while playing I FEEL MANY THINGS DURING THE DAY.
Learning Outcomes
The "I Feel Many Things During The Day" play mat has the potential to foster emotional intelligence in kids and facilitate meaningful discussions and reflections between kids and their parents or caregivers about emotions, behaviors, relationships, and social contexts. It can help kids develop a rich emotional vocabulary, perspective-taking skills, empathy, and emotional regulation skills, which are important aspects of emotional intelligence that can benefit their social and emotional well-being.
Potential learning outcomes
Self-awareness, self-reflection, empathy, emotion regulation, and emotional literacy
︎ Thanks to my dear friend Murial Rozin, who is a certified and passionate educator in New York public and private schools for her life, Issha, the lovely 7 year-old participant, and her mother, Sukhmani Dhanoa
Research and Development
Critical Design for Our Century, 2015 ︎︎︎[Design research and development in detail]
Design Manifesto | Positive Design︎︎︎
Domain
Positive psychology, Education, Product Design, Cognitive Development, Emotional Intelligence, Soft Circuit, Toy Design
Main Research
︎Piaget's Stages of Cognitive Development, toy: motor skill and emotion
︎John Gottman, Relationship
︎Daniel Goldman, Neuroplasticity, Emotional Intelligence - self-esteem, self confident, empathy, relationship
︎Lisa Feldman Barrett, How Emotions Are Made
︎Silvan Tomkins, Affect Theory
Design Manifesto | Positive Design︎︎︎
Domain
Positive psychology, Education, Product Design, Cognitive Development, Emotional Intelligence, Soft Circuit, Toy Design
Main Research
︎Piaget's Stages of Cognitive Development, toy: motor skill and emotion
︎John Gottman, Relationship
︎Daniel Goldman, Neuroplasticity, Emotional Intelligence - self-esteem, self confident, empathy, relationship
︎Lisa Feldman Barrett, How Emotions Are Made
︎Silvan Tomkins, Affect Theory
Awards
Shortlisted, Red Dot Design Award 2023
In Design Concept
NYC Media Lab 2016
Demo Expo in Creative Lab
Instructable, 2016︎︎︎ (Production process)
Featured Instructable, A Bronze Medal
In Design Concept
NYC Media Lab 2016
Demo Expo in Creative Lab
Instructable, 2016︎︎︎ (Production process)
Featured Instructable, A Bronze Medal