The Origins
Platformer Game
Game UX/UI 2021
Research, Conceptualization, Game Mechanism, UX, UI, Development, Design, Music
Team Credit
Binna Lee, Ruby Wang, Hasan Khalid
My role
Collaborative Tasks in ideation, Level 1 Background design.
Owner of the project’s research, bringing the concept into game mechanism of all levels,Visual design in onboarding and level 2 design in Procreate and Photoshop, Level 2 Game interaction implementation in Unity (parallax and camera moving), Documentation
Tool
Unity, Procreate, Illustration, Sound Design
The origin is a roleplaying game that aims to evoke the player a sense of reflection of our existing life through imaginative reincarnation process. The player, as a soul, journeys through 3 different intermediary realms, ”Connection”, “Regret”, and “Acceptance” collecting objects that trigger regrets people sometimes have.
Metaphorically, Bardo can be used to describe times when the usual way of life becomes suspended, as, for example, during a period of illness or during a meditation retreat. Such times can prove fruitful for spiritual progress because external constraints diminish.
Game Design & Play Testing Process︎︎︎
Postmortem︎︎︎
Metaphorically, Bardo can be used to describe times when the usual way of life becomes suspended, as, for example, during a period of illness or during a meditation retreat. Such times can prove fruitful for spiritual progress because external constraints diminish.
Game Design & Play Testing Process︎︎︎
Postmortem︎︎︎
GAME PLAY
🕹 Play | Mac, Window, iPad & Android tablet
🖱 Click the game box and you are ready to kick off your journey!
🕹 Controls ︎ Space [jump] ︎ left [︎︎︎] ︎ right [︎︎︎]
⚠️️ Page scroll control is available only outside of the game box⚠️️
🕹 Controls ︎ Space [jump] ︎ left [︎︎︎] ︎ right [︎︎︎]
⚠️️ Page scroll control is available only outside of the game box⚠️️
Game Level Design: 3 levels
Onboarding
Level 1
Level 2
Level 3
Closure
Level 2 game scene layout and camera parallax effect in Unity