Design Process
Prototyping and Iteration of The Power ParadoxProjection Mapping
Documentation: Iteration Process
Team︎
Binna Lee and Sichun Zhang
First Attempt Art Direction:
My Role︎ Collaborative tasks inresearch Owned in its entirety ideation, concept development, conceptualization, TD material research, documentation.
Tool︎ Cinema 4D, After Effects, TouchDesigner, Projection Mapping, Projection surface: Wall
This page is about the prototype iteration process of The Power Paradox. Sichun and I documented as we pushed the boundaries of our creativity. Together, we explored various techniques and effects in TouchDesigner and Madmapper, as we developed and refined the concept and its art direction of The Power Paradox.
Each iteration brought new insights and discoveries through tries and errors, fueling our passion for innovation and artistic expression. We continued to refine our concept and approach to the final execution as it was an exciting and dynamic journey of experimentation, iteration, and evolution.
We persevered with our project despite challenging circumstances. Our school, Parsons The New School, experienced its longest-ever strike in NYC, with the TNS part-time faculty going on strike with only 6 weeks left in the semester. Despite the galvanized fears and anxieties surrounding the strike, we remained committed to our work and pushed forward, striving to maintain a consistent work schedule and make small steps of development on our project. We were proud to be the only team to present our work in the final class, as we celebrated the return of normalcy to our school after the strike.
Each iteration brought new insights and discoveries through tries and errors, fueling our passion for innovation and artistic expression. We continued to refine our concept and approach to the final execution as it was an exciting and dynamic journey of experimentation, iteration, and evolution.
We persevered with our project despite challenging circumstances. Our school, Parsons The New School, experienced its longest-ever strike in NYC, with the TNS part-time faculty going on strike with only 6 weeks left in the semester. Despite the galvanized fears and anxieties surrounding the strike, we remained committed to our work and pushed forward, striving to maintain a consistent work schedule and make small steps of development on our project. We were proud to be the only team to present our work in the final class, as we celebrated the return of normalcy to our school after the strike.
First Attempt
My Role︎ Collaborative tasks inresearch Owned in its entirety ideation, concept development, conceptualization, TD material research, documentation.
Materials︎ fabrics, threads, wall
Tool︎ Cinema 4D, After Effects, TouchDesigner, Projection Mapping, Projection surface: Wall
Prototype Result
We explored Sichun's previous work footage in TouchDesigner to investigate the dynamic effects that could be generated on the surface of fabric scraps, threads, and the corners of walls through instancing techniques.
Through the mesmerizing effects of TouchDesigner’s line instancing, we explored the possibilities of transforming ordinary fabric scraps, threads, and even the corners of walls into intriguing visual experiences. We found the juxtaposition of the shadows generated by the granular and abstract rushing image projection can be an interesting implement for our concept.
We explored Sichun's previous work footage in TouchDesigner to investigate the dynamic effects that could be generated on the surface of fabric scraps, threads, and the corners of walls through instancing techniques.
Through the mesmerizing effects of TouchDesigner’s line instancing, we explored the possibilities of transforming ordinary fabric scraps, threads, and even the corners of walls into intriguing visual experiences. We found the juxtaposition of the shadows generated by the granular and abstract rushing image projection can be an interesting implement for our concept.
Second Attempt
TouchDesigner: Line instantiating effect
Tool︎
Cinema 4D, After Effects, TouchDesigner, Projection Mapping
Projection surface: Wall, threads