Pulication & Ideas
Research, think, write, make and talk
2015 – Present

Framework Developed by Binna Lee
Under this framework, I articulate where and how it is applied.
My work situates embodied cognition, spatial cognition, and experiential learning at the core of both design practice and design education. The framework draws from psychology, sociology, neuroscience, and philosophy to examine how human meaning forms through perception, interaction, and situated experience.
Rather than treating technology or form as primary drivers, this approach foregrounds meaning-making as a structured process—one that guides how tools, systems, and environments are designed, taught, and experienced.
Proposal: A Full Talk Presnter at Immersive Acts: Disrupting the Frame by Otherwise Narratives︎︎︎@ Royal College of Art, RCA [Access limited] 03.2026
Lecture XREAL: XR/AI Symposium/Hackaton, Seoul University︎︎︎
Linkedin︎︎︎ 11.2025
Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR | Medium︎︎︎ XR Acess, Cornell Tech 2025
XR Standard Initiatives XRSI | The Child Standard Initiatives [CSI]
Research on Impacts of XR UX/UI Design in Child & Youth XR Experience 2025
Reflections on Persona, Presence, and Performativity in Virtual Spaces | Medium︎︎︎
Featured Article in Antaeus AR 2025
Why 3D Interaction and Embodied Play Matter in Early Childhood Developmen | LinkedIn Article︎︎︎ Lego x Digital Experience for Kids 2025
Decoded_Designing Authenticity Chapter 5.0 | Podcast︎︎︎ 05.2025
Thesis–Selfulness VR Immersive Storytelling 2022
The Blurring of Boundaries Between Reality and Simulation︎︎︎ | Experiential Game Design 12.2021
Design Manifesto, 2015︎︎︎ 12.2015
A curated discourse platform examining embodied cognition, perception, and human experience through research/practice-driven dialogue at the intersection of design, technology, and education.
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XR Prototyping: Ordinary Objects
Bezi: AI Agent for Game Design – Unity
Bezi: AI Agent for Game Design – Unity