Pulication & Ideas

Research, think, write, make and talk  

2015 – Present


Framework Developed by Binna Lee (ongoing research)



Proposal: Immersive Acts: Disrupting the Frame by Otherwise Narratives︎︎︎
[Access limited]  2026
Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR  |   Medium︎︎︎
XR Acess, Cornell Tech. 2025
Reflections on Persona, Presence, and Performativity in Virtual Spaces  |   Medium︎︎︎
Featured Article in Antaeus AR  2025

Why 3D Interaction and Embodied Play Matter in Early Childhood Developmen  |   LinkedIn Article︎︎︎
Lego + Digital Design for Kids  2025

Decoded_Designing Authenticity Chapter 5.0  |  Podcast︎︎︎    05.2025
Design Manifesto, 2015︎︎︎ 12.2015
Thesis–Selfulness VR Immersive Storytelling  2022





Salon Talk


09.2025
A curated discourse platform examining embodied cognition, perception, and human experience through research/practice-driven dialogue at the intersection of design, technology, and education.
Page︎︎︎





Praxis 

Co-organised by Binna Lee & Munus Shih

11.2025 – 02.2026

 




Dorkshops

Design and Technology  @ Parsons 

02–03.2025
XR Prototyping: Ordinary Objects
Bezi: AI Agent for Game Design – Unity


© 2023 Binna Lee
︎     ︎     Substack