Ideas

Publications 






Proposal:
Immersive Acts: Disrupting the Frame by Otherwise Narratives︎︎︎
[Access limited]

Royal Colleage of Art, Sympositum
2026


Reflections on Persona, Presence, and Performativity in Virtual Spaces︎︎︎

Medium︎︎︎






Featured Article in Antaeus AR
2025



Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR︎︎︎

Medium︎︎︎





XR Acess, Cornell Tech
2025



Why 3D Interaction and Embodied Play Matter in Early Childhood Development

LinkedIn Article︎︎︎







Lego + Digital Design for Kids
2025




Decoded_Designing Authenticity Chapter 5.0

Podcast︎︎︎





Student organized podcast
by Mehak Garg
05.2025






A curated discourse platform examining embodied cognition, perception, and human experience through research/practice-driven dialogue at the intersection of design, technology, and education.

Crossing Thresholds of Identity and Imagination: Liminality  Sep.2025 

Epistemological Spectacle: Embodiment, AI, and Creativity  Feb.2026






Praxis 

Co-organised by Binna Lee & Munus Shih

11.2025 – 02.2026


#1 Research to/through Design: Munus Shih

#2 Emboided and Experiential Learning: Binna Lee

#3 



Dorkshops


Design and Technology 
@ Parsons 

02–03.2025
XR Prototyping Tool:
Ordinary Objects

Bezi: AI Agent for Game Design – Unity





© 2023 Binna Lee
︎     ︎     Substack