Ideas
PublicationsProposal: Immersive Acts: Disrupting the Frame by Otherwise Narratives︎︎︎
[Access limited]
Royal Colleage of Art, Sympositum
2026
Reflections on Persona, Presence, and Performativity in Virtual Spaces︎︎︎
Medium︎︎︎
Featured Article in Antaeus AR
2025
Medium︎︎︎
Featured Article in Antaeus AR
2025
Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR︎︎︎
Medium︎︎︎
XR Acess, Cornell Tech
2025
Medium︎︎︎
XR Acess, Cornell Tech
2025
Why 3D Interaction and Embodied Play Matter in Early Childhood Development
LinkedIn Article︎︎︎
Lego + Digital Design for Kids
2025
LinkedIn Article︎︎︎
Lego + Digital Design for Kids
2025
Decoded_Designing Authenticity Chapter 5.0
Podcast︎︎︎
Student organized podcast
by Mehak Garg
05.2025
Podcast︎︎︎
Student organized podcast
by Mehak Garg
05.2025
A curated discourse platform examining embodied cognition, perception, and human experience through research/practice-driven dialogue at the intersection of design, technology, and education.
Crossing Thresholds of Identity and Imagination: Liminality Sep.2025
Epistemological Spectacle: Embodiment, AI, and Creativity Feb.2026
Epistemological Spectacle: Embodiment, AI, and Creativity Feb.2026
#1 Research to/through Design: Munus Shih
#2 Emboided and Experiential Learning: Binna Lee
#3
#2 Emboided and Experiential Learning: Binna Lee
#3
XR Prototyping Tool:
Ordinary Objects
Bezi: AI Agent for Game Design – Unity
Ordinary Objects
Bezi: AI Agent for Game Design – Unity
