Pulication & Ideas
Research, think, write, make and talk 2015 – Present
Framework Developed by Binna Lee (ongoing research)
Proposal: Immersive Acts: Disrupting the Frame by Otherwise Narratives︎︎︎
[Access limited] 2026
Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR | Medium︎︎︎
XR Acess, Cornell Tech. 2025
Reflections on Persona, Presence, and Performativity in Virtual Spaces | Medium︎︎︎
Featured Article in Antaeus AR 2025
Why 3D Interaction and Embodied Play Matter in Early Childhood Developmen | LinkedIn Article︎︎︎
Lego + Digital Design for Kids 2025
Decoded_Designing Authenticity Chapter 5.0 | Podcast︎︎︎ 05.2025
Design Manifesto, 2015︎︎︎ 12.2015
Thesis–Selfulness VR Immersive Storytelling 2022
[Access limited] 2026
Seeing Through Constraint: What Accessibility Reveals About Design in AI & XR | Medium︎︎︎
XR Acess, Cornell Tech. 2025
Reflections on Persona, Presence, and Performativity in Virtual Spaces | Medium︎︎︎
Featured Article in Antaeus AR 2025
Why 3D Interaction and Embodied Play Matter in Early Childhood Developmen | LinkedIn Article︎︎︎
Lego + Digital Design for Kids 2025
Decoded_Designing Authenticity Chapter 5.0 | Podcast︎︎︎ 05.2025
Design Manifesto, 2015︎︎︎ 12.2015
Thesis–Selfulness VR Immersive Storytelling 2022
A curated discourse platform examining embodied cognition, perception, and human experience through research/practice-driven dialogue at the intersection of design, technology, and education.
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XR Prototyping: Ordinary Objects
Bezi: AI Agent for Game Design – Unity
Bezi: AI Agent for Game Design – Unity